Throw Teleport is a really bad name but I never really took the time to find a good one. Basically the idea of the game was to make some sort of 3D metroidvania where the main player capacity is to "throw" some kind of weapon and call it back. Another important mechanic is the ability to "teleport" where the weapon is. That way you get a mix of dynamic combat and puzzle possibilities (as shown in the video below). I've worked on this game for a few weeks in my free time in summer 2023 and reused it in class for a level design exercice around january 2024.
This is a solo project and all the features were programmed by me. I really like this game because it was the occasion for me to spend time on mechanics that I hadn't done before, even though they are quite common in many video games ! Great training.
Made a level for a game I started this summer and completely forgot to talk about it so here's a small extract from the full video I made on youtube :)
— Alvina (@alvina_dr_) April 22, 2024
(The full level is also playable on itch) pic.twitter.com/1fVMJg4Etc
Been working on this game for a few weeks now and recently tried to add sounds (which happens to be really hard). All feedbacks are welcomed 😁#gamedev #madewithunity #solodev pic.twitter.com/zVAIg9yqA8
— Alvina (@alvina_dr_) September 26, 2023